8-bit compilation Cassette 50 finds a high quality spiritual successor in Taptitude by @FourBrosStudio

Remember Cassette 50? It was a mega-compilation on the 8-bit systems containing, you guessed it, 50 games on – yup – a single cassette (If you don’t remember cassette games read this).

It was generally considered to be chock full of absolute crap and gained a sort of infamous legendary status because of it, inspiring annual ‘Crap Games Competitions‘ on Spectrum and Commodore 64 forums ever since. The games themselves were usually clones of more popular existing games and provided a cheap and easy way to play a wide variety of games, albeit of a generally poor quality.

The original Cassette 50 cassette cover.The original Cassette 50 cassette cover.

There have been recent attempts to revive the spirit of Cassette 50, retro publisher Cronosoft tried a few years back, with the unique concept that this time all the games would be good. Sadly it was never finished although numerous games planned for inclusion were released individually.

And while the new version never saw the light of day a legacy of sorts lives on in digital form via Taptitude on Windows Phone 7.

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Droplitz Delight by @blitzarcade shows clever new @windowsphone $0.99 pricing strategy

It wasn’t that long ago that Microsoft were announcing a price rise for the lowest tier of Xbox LIVE games on the Windows Phone, a move which thankfully never seemed to come to fruition.

Since then a number of games including big titles like Fruit Ninja and Angry Birds have actually been reduced in price to the vital $0.99 (£0.79) price line, bringing them more or less in line with their equivalents on iPhone and Android.

I haven’t read any reasoning from Microsoft about this (saying it provides ‘more options for gamers‘ doesn’t count) but it feels like a pretty big departure from their pricing strategy, which was based on giving games a bigger value to increase their perceived ‘worth’ (railing against the cheapness of the ‘dollar game’ ala Nintendo) and also giving a premium value to the Xbox LIVE brand and the presence of achievements.

Obviously it’s not worked to the degree they would have liked or else they wouldn’t be introducing a new range of $0.99 Xbox LIVE games, including new ones just being released.

Next week Droplitz Delight is being released, after already finding success on the Xbox 360 through Xbox LIVE Arcade. Not only will it come with achievements and be priced at just $0.99, it is actually a dollar cheaper than its Android counterpart.

This move may in part be based on the fact that it seems the vast majority of Windows Phone users are not actually dedicated Xbox LIVE gamers*, and therefore the lure of achievements has not been the pull they hoped for. Consequently the premium Microsoft thought they could charge for games with achievements is a lot smaller (try non-existent for most people).

Of course, for those of us who actually do like achievements the new price scheme is wonderful, as it matches counterparts on alternative systems and trumps them with the presence of achievements. While newcomers to the Xbox LIVE system may not be lured by the presence of achievements, I’ve little doubt the bulk of them will enjoy the experience of unlocking them and it could give a sustained edge to Windows Phone compared its iPhone and Android competitors.

On top of this, of course, we have the steadily increasing number of free Xbox LIVE games. Most of these have been average at best, but Wordament is comfortably one of the best Xbox LIVE games available on the market, while a couple of upcoming games from Glu  look to be of high quality (hopefully much higher than the lamentable Bug Village they also released).

All in all the new pricing strategy from Microsoft for Windows Phone is to be strongly welcomed. It’s a clever move even if it is partially a sign of the slow take-off for Windows Phone so far. Nonetheless bringing the price more in line with competitors while allowing the brand superiority of Xbox LIVE and the presence of achievements to act as extra lures is a good move. I’m hopeful more existing games will be reduced in price while new ones like Droplitz Delight continue to be released on this new low price range.

It’ll be when a AAA title is first released on the $0.99 price range that we’ll know Microsoft are serious about it and aren’t just doing it for games past their peak in sales or games not quite well known enough to charge the big bucks for.

*I’m convinced I read this on WMPowerUser but I’m afraid I can’t find it on the site now. However, the gist of the story was that it turns out the vast bulk of people using Windows Phone aren’t Xbox gamers and therefore weren’t really interested in achievements and the like. The conclusion was that rather than Xbox LIVE driving consumers to Windows Phone, Windows Phone was driving consumers to the Xbox LIVE brand. Given the installed base of Xbox is in the tens of millions this is really quite disappointing, and reflective of the lack of promotion Microsoft has given Windows Phone in the Xbox dashboard and elsewhere.

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The @mimecast email management app for @windowsphone and Android has gone live #wp7 #android

A while back I reported that the email management company, Mimecast were developing an app for Windows Phone 7 and Android and that the beta was starting soon.

Well they decided to skip the beta and publish it straight to marketplace, and having used the Windows Phone version I can say it is very good.

The app takes advantage of the Metro UI that is synonymous with Windows Phone (and soon, Windows 8) and from what I’ve used with it so far is very well done indeed and perfect for quickly accessing your business emails when out of the office. Of course, your business must first use mimecast, but if they do then this app is essential.

It’s also good to see proper business oriented apps appearing on Windows Phone and particularly at the same time they are appearing on Android.

You can read Mimecast’s press release here and download the app for free from the Windows Phone marketplace.

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#wp7 review: @Wordament, the latest and greatest free Xbox LIVE game for @windowsphone

Wordament is the latest, and in my opinion quite comfortably the greatest game to be released under the Xbox LIVE label for Windows Phone.

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Prince of Persia source code is released online…what systems would you like to see it ported onto? My vote goes to @windowsphone

Prince of Persia

Prince of Persia

It’s been a long time coming but the source code for the original Apple II version of Prince of Persia has finally been released for free online, meaning it is now easier (and presumably more legal) to port it over to any system you could wish to choose.

Of course, as others have pointed out, it’s already been commercially ported to nearly every system in history, and even those that never got one sometimes had a fan-made version built from the ground up.

Bearing that in mind the obvious beneficiaries of this generous move will be open source platforms such as the GP2X and it’s successors and then mobile platforms, such as Windows Phone or Android, which can now benefit from a perfectly legal homebrew port released in their respective app marketplaces. Of course it could just be emulated, but it will play more smoothly when run natively on a device rather than emulated.

I’m not sure whether it would be legal to charge for it but I’d hope whoever took the time to do a port would honour the free principle of the open source code and not charge (I’m not sure how I’d feel about advertisements to be honest, being a form of payment, just not by me).

Admittedly it would take a lot of time and effort to produce such a game and I know I couldn’t do it, but it would feel a bit mercenary to see a new port being paid for when the owner of the source course has just given it away for free.

Nonetheless I’m hoping to see a Windows Phone or GP2X port appear at some point in the future. It’ll be interesting to see what platforms it does crop up on, I can see new versions coming out just as homebrew projects, and I’m guessing Prince of Persia mods could become quite a fun distraction given how many DOOM mods there are out there and that is similarly open source.

So what platforms would you like to see Prince of Persia appear on that it hasn’t already?

Regardless of the platform, I still fully anticipate being absolute crap at actually playing the game.

UPDATE: A kindly commentator below has pointed out that as the source code is on an old machine code it won’t be of much use for modern systems, and as the C64 now has a proper version I’m not sure what can be done with it. I’d guess that someone could build an Apple II emulator of sorts and have the game run natively within it as an all-in-one pack, but then it feels all unnecessarily complicated then doesn’t it?

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